Login

BethBeinke

The Digital Portfolio of Beth Beinke



I am a very enthusiastic and hardworking level designer and creator of worlds. An avid gamer as well, my favorite genres include RPG's (Action and MMO), FPS's, and time management/casual games.

My skills include:

  • Level Design
  • Terrain Mapping and Sculpting
  • Lighting
  • 3D Modeling
  • Texturing


I am proficient in:

  • Autodesk Maya
  • Adobe Photoshop
  • Adobe Illustrator
  • Unreal/UDK
  • Turbine's World Builder
  • Unity 3D
  • Titan Quest's Editor
  • Subversion Software (Perforce, SmartSVN, Tortise SVN)
  • Bug Tracking Software (Bugzilla, Test Track Pro)


Currently, I am working on expanding my level design knowledge by working within different engines in my spare time (progress can be found at http://bethbeinke.com/blog), but I am actively seeking a position as a level designer and/or world artist.

Check out my sweet resume!!!


I can be contacted through email or by phone. You can also find me on these social networking sites:

Twitter: twitter.com/ebeinke
LinkedIn: linkedin.com/ebeinke
Blog: Night Time Level Design - After hours level design

 

Mail:  ebeinke@gmail.com

Phone:  203-434-4481

Art Deco furniture from Shock Treatment. Responsible for furniture models, textures, floor and wall textures, and lighting.

February 9, 2010+br850+br637+br1

Deciduous Tree. Responsible for modeling and texturing.

February 9, 2010+br850+br637+br2

Hand-painted Fence. Responsible for modeling and hand painted texturing.

February 9, 2010+br850+br637+br3

Sunnyville level  level from the iPhone game SpringFling. Responsible for: background art, deco, and platforms.

February 10, 2010+br600+br480+br4

The Pits level from the iPhone game SpringFling. Responsible for: background art, deco, and platforms.

February 10, 2010+br600+br480+br5

Chalktown level from the iPhone game SpringFling. Responsible for: background art, deco, and platforms.

February 10, 2010+br600+br480+br6

Salisbury Labs building asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br680+br7

Sign deco asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br637+br8

Harrington Labs  building asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br680+br9

Bench asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br637+br10

Institute Hall  building asset from the WPImap project. Responsible for modeling, texturing, and placement in Unreal 2004.

February 9, 2010+br850+br680+br11

Logo from an eBay iPhone game, Memory Dash. Responsible for design and creation.

February 9, 2010+br512+br512+br12

Mayan coins from the game The Monkey's Left Eye. Responsible for modeling and texturing.

February 9, 2010+br850+br637+br13

Colorful Mushrooms. Responsible for modeling and texturing.

February 9, 2010+br850+br566+br14

Undeciphered tablet used in a puzzle from the alternate reality game called the Oak Island Expedition. Acted as the lead artist for the project.

February 9, 2010+br531+br700+br15

One Week Design Concept in the Titan Quest Editor - Responsible for learning the engine, terrain editing and painting, design, decoration, and lighting in only one week.

August 6, 2010+br771+br680+br16

One Week Design Concept in the Titan Quest Editor - Responsible for learning the engine, terrain editing and painting, design, decoration, and lighting in only one week.

August 7, 2010+br850+br555+br17

One Week Design Concept in the Titan Quest Editor - Responsible for learning the engine, terrain editing and painting, design, decoration, and lighting in only one week.

August 7, 2010+br850+br554+br18

One Week Design Concept in the Titan Quest Editor - Responsible for learning the engine, terrain editing and painting, design, decoration, and lighting in only one week.

August 7, 2010+br850+br554+br19

One Week Design Concept in the Titan Quest Editor - Responsible for learning the engine, terrain editing and painting, design, decoration, and lighting in only one week.

August 7, 2010+br850+br554+br20

One Week Design Concept in the Titan Quest Editor - Responsible for learning the engine, terrain editing and painting, design, decoration, and lighting in only one week.

August 6, 2010+br850+br556+br21

One Week Design Concept in the Titan Quest Editor - Responsible for learning the engine, terrain editing and painting, design, decoration, and lighting in only one week.

August 6, 2010+br850+br615+br22

CTF-Dehnaria - a multiplayer CTF map solely designed and created in UT3. Map file can be found at: http://bethbeinke.com/blog

July 5, 2010+br603+br526+br23

CTF-Dehnaria - a multiplayer CTF map solely designed and created in UT3. Map file can be found at: http://bethbeinke.com/blog

July 5, 2010+br850+br531+br24

CTF-Dehnaria - a multiplayer CTF map solely designed and created in UT3. Map file can be found at: http://bethbeinke.com/blog

July 5, 2010+br850+br531+br25

CTF-Dehnaria - a multiplayer CTF map solely designed and created in UT3. Map file can be found at: http://bethbeinke.com/blog

July 5, 2010+br850+br531+br26

CTF-Dehnaria - a multiplayer CTF map solely designed and created in UT3. Map file can be found at: http://bethbeinke.com/blog

July 5, 2010+br850+br531+br27

CTF-Dehnaria - a multiplayer CTF map solely designed and created in UT3. Map file can be found at: http://bethbeinke.com/blog

July 5, 2010+br850+br531+br28

CTF-Dehnaria - a multiplayer CTF map solely designed and created in UT3. Map file can be found at: http://bethbeinke.com/blog

July 5, 2010+br850+br531+br29

Lord of the Rings: Mines of Moria camp 1. Responsible for terrain editing and painting, design, decoration, and monster spawn placement and pathing.

February 9, 2010+br850+br486+br30

Lord of the Rings: Mines of Moria camp 2. Responsible for terrain editing and painting, design, decoration, and monster spawn placement and pathing.

February 9, 2010+br850+br637+br31

Lord of the Rings: Mines of Moria camp 3. Responsible for terrain editing and painting, design, decoration, and monster spawn placement and pathing.

February 9, 2010+br850+br637+br32

Sports Shop Level from an eBay iPhone game, Memory Dash. Responsible for design, modeling, texturing, and importing into Unity iPhone.

February 10, 2010+br600+br349+br33

Tech Shop Level from an eBay iPhone game, Memory Dash. Responsible for design, modeling, texturing, and importing into Unity iPhone.

February 10, 2010+br600+br349+br34

Sports Flea Market Level from an eBay iPhone game, Memory Dash. Responsible for design, modeling, texturing, and importing into Unity iPhone.

February 10, 2010+br600+br370+br35

Portfolio of Beth Beinke. Powered by ProFolio.