After fiddling around with Titan Quest’s Quest Editor a bit and seeing generally what type of monsters are available from the start, I’ve come up with a general paper design for the quest that I’ve tentatively dubbed “Indecision.” Here it is below:
Story
A young man interested in learning magic began his apprenticeship with a local shaman. However, this shaman was a little clumsy in his magic in general and wasn’t the best person to be teaching, since his spells often backfired. One day, the master shaman was attempting to teach the apprentice a rather complex transmutation spell, when it (of course) failed splendidly and ended up changing the apprentice into a satyr. The apprentice was furious, especially when the master could not change him back to his human form after numerous attempts. The apprentice vowed to seek revenge on the master because of his incompetence. That night, the apprentice stole the book of dark secrets from the master’s house and disappeared into the darkness.
The village the master shaman resided in had almost forgotten about his mishap, when a year later, the apprentice (still a satyr) appeared in the middle of the village and cast a spell that turned all of the citizens into satyrs, just like himself. He then cast another spell, causing all of the villagers to be under his control. Taking his newly formed army of misfits, he used them to overtake the castle, causing the king to flee to the coast, where the player happens to have just arrived by boat.
Progression/Beats
- Player arrives on the shore of an unknown island.
- Player meets a king, who explains that his castle was overrun by a band of monsters. He asks the player to kill the monsters in order to reclaim his throne (acquire Quest A).
- Player follows the path towards the castle.
- Player encounters two satyr monsters. They attack the player; thus, the player is forced to kill them.
- Player continues following the path. A crazed man runs across the path.
a. If the player follows him, the player sees the man getting attacked by a bunch of skeletons. If the player kills the skeletons before the man dies, the man will begin talking to the player.
b. The man explains how he accidentally turned the apprentice into a satyr and the apprentice is now taking revenge. The man asks you not to kill the satyrs as they are actually villagers. (acquire Quest B).
c. The man warns that you still have to kill the apprentice as he has gotten too evil and powerful to be reasoned with. In addition, the man encourages you to ‘kill’ the undead in order to ‘put them to rest.’ - Player fights his/her way to the castle, either choosing to:
a. Fight satyrs and undead (Thus failing, quest B)
b. Avoiding all satyrs and killing only undead instead (Thus fulfilling quest B) - Player arrives at the castle and kills the satyr shaman.
NPC’s
- King/village leader
- Crazed shaman master
Enemies
- Generic satyrs
- Undead skeletons
- Satyr Shaman Boss
Edit:
Here’s a paper map that I drew out and scanned in (apologies for the crappy quality around the edges, but it was taken from 2 different pages in a hardcover notebook).
