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	<title>Night Time Level Design</title>
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	<link>http://bethbeinke.com/blog</link>
	<description>After hours level design by Beth Beinke</description>
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		<title>Update: won&#8217;t be posting for awhile</title>
		<link>http://bethbeinke.com/blog/2012/03/update-wont-be-posting-for-awhile/</link>
		<comments>http://bethbeinke.com/blog/2012/03/update-wont-be-posting-for-awhile/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 17:26:44 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=425</guid>
		<description><![CDATA[I haven&#8217;t had time to add any new updates to this blog recently as I&#8217;ve been working super hard at my new job at Irrational Games working on Bioshock: Infinite. I probably won&#8217;t have time to add any new updates to this blog until the game ships]]></description>
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		<title>Two Quick Screenshots from Indecision</title>
		<link>http://bethbeinke.com/blog/2011/06/two-quick-screenshots-from-indecision/</link>
		<comments>http://bethbeinke.com/blog/2011/06/two-quick-screenshots-from-indecision/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 16:31:08 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Designs]]></category>
		<category><![CDATA[Titan Quest]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=418</guid>
		<description><![CDATA[Now that I revamped CTF-Dehnaria, I&#8217;ve been working on finishing up the level for the Titan Quest map Indecision so that I can start placing spawns and adding quest specifics. I am about a day from being done with the level, but I figured I&#8217;d share two images I took of the level in its [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Dehnaria v1.2</title>
		<link>http://bethbeinke.com/blog/2011/03/dehnaria-v1-2/</link>
		<comments>http://bethbeinke.com/blog/2011/03/dehnaria-v1-2/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 05:05:46 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Designs]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=404</guid>
		<description><![CDATA[After spending a little time polishing my old CTF Unreal 3 map, it is ready to be released as version 1.2! Most of the gameplay specific changes were fairly minor, including optimizing AI pathing to avoid stuck spots.  Most of the work actually went into the visuals, including making the decoration more appealing, covering up [...]]]></description>
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		<title>Polishing CTF-Dehnaria</title>
		<link>http://bethbeinke.com/blog/2011/03/polishing-ctf-dehnaria/</link>
		<comments>http://bethbeinke.com/blog/2011/03/polishing-ctf-dehnaria/#comments</comments>
		<pubDate>Sun, 20 Mar 2011 15:18:07 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Designs]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=400</guid>
		<description><![CDATA[So, before I moved too far forward with the new Titan Quest map, I thought it was in my best interest to go back to two of my previous levels and polish them up.  Right now I&#8217;m working on fixing up CTF- Dehnaria. Pretty much, I&#8217;m brightening the lighting overall as looking back now, I [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Error: &#8220;Invalid Region Reference&#8221; when trying to link two portals?</title>
		<link>http://bethbeinke.com/blog/2011/01/error-invalid-region-reference-when-trying-to-link-two-portals/</link>
		<comments>http://bethbeinke.com/blog/2011/01/error-invalid-region-reference-when-trying-to-link-two-portals/#comments</comments>
		<pubDate>Sun, 09 Jan 2011 01:42:54 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Problems]]></category>
		<category><![CDATA[Titan Quest]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=390</guid>
		<description><![CDATA[If you are creating an entrance to an indoor area, whether it&#8217;s a cave or a building, you will need to link the two portals together in order to actually enter the interior in-game. However, you may experience this error the first time you link two portals in your map: Error: Invalid Region Reference If [...]]]></description>
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		<title>First Screenshots &#8211; Indecision</title>
		<link>http://bethbeinke.com/blog/2011/01/first-screenshots-indecision/</link>
		<comments>http://bethbeinke.com/blog/2011/01/first-screenshots-indecision/#comments</comments>
		<pubDate>Sat, 08 Jan 2011 22:04:00 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Designs]]></category>
		<category><![CDATA[Titan Quest]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=378</guid>
		<description><![CDATA[For an update on how the Indecision level is going, I&#8217;m working hard on the world building aspect of it currently.   I started out making a rough blockout, pulling from the paper design, making sure the pathing distances seemed reasonable and the terrains were the correct height. When I was satisfied there, I divided the [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Player not spawning in the correct location?</title>
		<link>http://bethbeinke.com/blog/2010/12/player-not-spawning-in-the-correct-location/</link>
		<comments>http://bethbeinke.com/blog/2010/12/player-not-spawning-in-the-correct-location/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 04:49:48 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Problems]]></category>
		<category><![CDATA[Titan Quest]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=376</guid>
		<description><![CDATA[If you are building your own map using the Titan Quest editor, you may experience a fairly major bug involving the spawn location of the player. Because Titan Quest saves the previous location of a character,  if you move the spawn point of your map to a new location, it will not use the new [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Paper Design &#8211; Indecision, a Titan Quest Level</title>
		<link>http://bethbeinke.com/blog/2010/12/paper-design-indecision-a-titan-quest-level/</link>
		<comments>http://bethbeinke.com/blog/2010/12/paper-design-indecision-a-titan-quest-level/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 05:24:47 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Designs]]></category>
		<category><![CDATA[Titan Quest]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=348</guid>
		<description><![CDATA[After fiddling around with Titan Quest&#8217;s Quest Editor a bit and seeing generally what type of monsters are available from the start, I&#8217;ve come up with a general paper design for the quest that I&#8217;ve tentatively dubbed &#8220;Indecision.&#8221; Here it is below: Story A young man interested in learning magic began his apprenticeship with a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Using Titan Quest&#8217;s &#8220;Quest Editor&#8221;</title>
		<link>http://bethbeinke.com/blog/2010/12/using-titan-quests-quest-editor/</link>
		<comments>http://bethbeinke.com/blog/2010/12/using-titan-quests-quest-editor/#comments</comments>
		<pubDate>Tue, 28 Dec 2010 02:55:20 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Titan Quest]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=342</guid>
		<description><![CDATA[I kinda wish Iron Lore had made their editor names something a little less generic. For example, it is very difficult to search for tutorials and other information regarding Titan Quest&#8217;s Quest Editor. No matter which way you switch up the words (Quest Editor Titan Quest, etc), all the search sees is &#8216;Titan Quest&#8217; and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Starting a new Titan Quest Level</title>
		<link>http://bethbeinke.com/blog/2010/12/starting-a-new-titan-quest-level/</link>
		<comments>http://bethbeinke.com/blog/2010/12/starting-a-new-titan-quest-level/#comments</comments>
		<pubDate>Sun, 05 Dec 2010 23:02:19 +0000</pubDate>
		<dc:creator>Beth Beinke</dc:creator>
				<category><![CDATA[Designs]]></category>
		<category><![CDATA[Titan Quest]]></category>

		<guid isPermaLink="false">http://bethbeinke.com/blog/?p=338</guid>
		<description><![CDATA[Since I&#8217;ll have a break after xmas, I decided I&#8217;m going to work on a new level. Instead of doing a multiplayer map, I decided to focus my efforts this time on a good single player experience. I debated using Unreal, but in the end I decided upon using Titan Quest as I can get [...]]]></description>
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