I am glad to say I am back! I’ve been busy moving, but I’m almost all unpacked, so I figured I would post the new lighting pass I’ve been working on. I’ve tried to incorporate some more interesting lighting contrasts, including light and dark spots as well as color contrasts. I also added static meshes and lit the back room behind the red base (room A). Room A will be where some of the spawn points will be as well as the base’s weapons stockpile.
Room A (New)

Shot 1

Shot 2
And now for some comparison pictures of room B and C with their new lighting passes:
Room B
View 1

New

- Old
View 2

New

Old
View 3

New

Old
Room C
View 1

New

Old
View 2

New

Old
View 3

New

Old
After glancing at my updated lighting, it’s clear I made several changes. I had to use different techniques to get more interesting lighting in the level. For example, in each room, I made a huge, far reaching light that was had very low strength of a certain color. This was the base color for the room. Then, I used the physical static mesh lights as bases for adding accent lights onto that. In the crystal room (room C), I sometimes had to use more than one light to illuminate a crystal static mesh so that it would look like the lighting was coming from the crystal. I also tried to add more color to the scenes. In room C, I used a dark navy blue light as the background light (shows up in the darker spots), but I used more of an aquamarine-ish color for the light actually emitted from the crystals. The room is still semi-monochromatic, but yet the varying shades of blue add variety to the scene.
In the plant room (room B), I often had to use 2 lights right next to each other for each of the wall lights. One light was very orange, had a high brightness, and had a small reach. The other light was a little less orange and had a farther reach, but was much dimmer. I was trying to create a technique using the two lights to make the light fade out like I wanted it to, yet not diminish the look of the light emerging from the static mesh light. In terms of colors, I chose a yellowish color with a slight green tint (to give more of a ‘planty’ feel) as the base color that emerges from the chandeliers. This room also had 2 other types of lights. For the wall lights, I used 2 different orange colors. For the floor spotlights, I used a light yellow color. The yellow/green, the orange, and the pale yellow gave the room some contrast in terms of the colors, but not too much contrast. I had tried using more contrasting colors, but the color choices as they are now give more of a harmonious and unified feel to the room, yet also make it interesting to look at.