About Me
I am a level designer and builder of worlds with a passion for expressing narratives to the player through engaging gameplay spaces, encounters, and environments.
Contact
Credited Games
Mafia III
Call of Duty: Modern Warfare Remastered
DOOM (2016)
Bioshock Infinite
Bioshock Infinite: Clash in the Clouds
Bioshock Infinite: Burial at Sea Episode 1
Bioshock Infinite: Burial at Sea Episode 2
Shoot Many Robots
Lord of the Rings Online: Mines of Moria
Skills and Proficiencies
Software:
Unreal Engine, Blueprint Scripting, Radiant Engine (both id and Call of Duty variants), Hangar 13 proprietary engine, Max/Maya, Photoshop/Illustrator
Level Design:
Level design, narrative design, encounter/combat design, scripting, multiplayer and single-player encounters, optimization
Speaking Engagements
- "Singleplayer vs Multiplayer Level Design (Austin Video Game Makers Unite! '17)
- "Singleplayer vs Multiplayer Level Design: a Paradigm Shift" (GDC '17)
- "Player-Focused Level Creation” (AAUGA Austin '16)
- "Career Advancement Round Table" (TWIG Conference '16)
- "What is Level Design?" (Game Worlds '15, '16, '17)
- "Intro to Level Design" (Girls Who Code '15)
- "How to Garner and Apply Design Feedback" (Austin Video Game Makers Unite! '15)
- "Overcoming Impostor Syndrome" (IGDA Austin Microtalks '15)
- "Women in Game Dev: What Your Future Can Look Like" (Austin Community College '14)
- "Designing Levels and Finding Inspiration" (MIT '14)