I am a storyteller and builder of worlds and enjoy telling narratives through engaging gameplay spaces, encounters, and environments. An avid gamer as well, my favorite genres include RPG's (Action and MMO) and FPS's.
Currently, I am working as a level designer at Irrational Games on Bioshock: Infinite
Blog: Night Time Level Design
Skills and Proficiencies
Unreal 3, Titan Quest editors, Turbine's World Editor, Demiurge's Seoul editor.
Terrain editing, level design and flow, encounter design, BSP and blockout construction, encounter scripting, multiplayer and single-player balancing.
Perforce, Jira, Bugzilla, Test Track Pro, Confluence wiki, 3D Studio Max, Autodesk Maya, Microsoft Office Suite.
Paper level design and beat documentation, combat encounters, level design abstracts.