I am a storyteller and builder of worlds. I enjoy telling narratives through engaging gameplay spaces, encounters, and environments. An avid gamer as well, my favorite genres include RPGs and FPS'es.
Available for employment
I spent 3 wonderful years as a level designer at Irrational Games on Bioshock: Infinite and subsequent DLC's. Now, I'm looking for my next big thing. Contact me if you need a seasoned level designer with extensive experience in Unreal.
Some studios might call my position a level designer, world builder, event scripter, combat designer, or game designer, but it all comes down to creating engaging experiences for players.
Bioshock Infinite: Clash in the Clouds
Bioshock Infinite: Burial at Sea Episode 1
Bioshock Infinite: Burial at Sea Episode 2
Shoot Many Robots
Lord of the Rings Online: Mines of Moria
Skills and Proficiencies
Unreal/Kismet, Titan Quest Editor, World Editor (Turbine), Seoul (Demiurge), 3D Studio Max, Autodesk Maya, Adobe Photoshop
Level design and flow, encounter/combat design + scripting, greyboxing, multiplayer and single-player balancing, environmental storytelling, optimization